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Devlog

  • Customizing Input and Mesh Handling in Unity
    June 04, 2025 by SirLaina
    Hello! In this devblog, we’re diving into some of the customization work we did on a Unity Asset Store package to better fit our needs. We want to talk about two big changes: how we rewrote the inpu... Continue reading
  • Sticky Players
    June 04, 2025 by Gettam
    Hello Welcome to our Devblog, today’s topic is all about how we built a flexible and persistent Player System in Unity, which works smoothly across multiple scenes. If you've ever struggled with pla... Continue reading
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